Ages 5-7
Children are just beginning the shift from pre-operational to concrete operational thinking. This is typically when first contact with gaming platforms happens — through chat features and multiplayer modes — before social media enters the picture.
1 in 5 children aged 8-11 have had an experience online that upset them (Ofcom 2025)
Gaming platforms (Roblox, Minecraft) and chat features expose children to contact from unknown adults. Grooming behaviours typically begin on gaming platforms before moving to private messaging.
Roblox, Fortnite, and FIFA use gambling-like mechanics (loot boxes, random rewards) that exploit children's developing impulse control. Average spending: £50-100/month unmonitored.
Review friend lists, chat settings, and in-game purchases on every gaming platform. Enable all parental controls available.
Create a written family agreement about screen time, acceptable apps, and what to do if something goes wrong. Review it together monthly.
Establish the habit early: "You won't get in trouble for showing me something that worried you online." Make yourself the first port of call.
"Who do you talk to when you're playing online? Do you ever chat with people you haven't met in real life?"
"If you ever see something online that makes you feel worried, scared, or confused — even a little bit — I want you to come and tell me. You will never get in trouble."
Min age: 13+ (no verification)
Risk
Chat with strangers, inappropriate user-generated content, in-game spending
Action
Enable Account Restrictions. Disable chat. Set spending PIN. Review experience history.
Min age: None officially
Risk
Multiplayer servers with chat, user content
Action
Use family/private servers only. Disable public multiplayer chat.
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For immediate help: • 999 — if someone is in immediate danger • Childline: 0800 1111 — free, confidential support • CEOP — ceop.police.uk for online exploitation
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